Core Progression Loops
The Goal of each one of these Core Progression
Micro Loop
The layer at the bottom of the progression hierarchy. It operates within the context of the current ongoing play session of a specific game mode.
Happening in the Plot, itβs the actions done the more frequently, the core of the gameplay, the means to reach goal. The Focus on this loop is to:
Entertain
Interactivity / Replayability
Fun to play / use
Short term retention
Macro Loop
The layer in the middle of the progression hierarchy. It operates within the context of a specific game mode and only affects and manages this specific game mode.
This is where the Players actions from the Micro Loop create a permanent progression system that can be built upon. The Goal of this Loop is to create:
Gratification
Reward system / Progress
Fun to be recognized
Mid term retention
Meta Loop
The layer at the top of the progression hierarchy. It operates at the player's profile, account ect...
The meta progression is the modular approach to creating an of developing long term goals. Here we create a player's own identity through both collections and achievements. The objective of this Loop is to:
Motivate
Gamification / Achievement
Fun to stay
Long term retention
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